Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production.The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games.Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry.
The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process. This book acts as a toolbox This volume is co Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendos next generation systems, develops tools, and supports Nintendo developers. He earned a B. Du kanske gillar. Permanent Record Edward Snowden Inbunden. Introduction to Game Development is a book in the vein of the Game Programming Gems series, it consists of a collection of articles written by game industry veterans Steve Rabin, Noel Llopis, Eric Lengyel, etc. The book is divided into several sections, each related to a specific role in the industry: game design, game programming, audio visual art and game production publishing and economics. All in all, this book covers the background and basics of the various disciplines and provides a in depth look into that part of the industry. If anyone is interested in learning more about what game programming is, what game assets creation is all about or anything at all to do with the game development industry then this book is pretty much the only book that they need to get. Millions of books are added to our site everyday and when we find one that matches your search, well send you an e-mail.
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